Diyang Zhang
I am currently a Master student at Dartmouth College, majoring in Computer Science with concentration in Digital Arts, advised by Professor Bo Zhu.
Before coming to Dartmouth, I received my Bachelor of Science with First-Class Honors in Mathematics and Computer Science from McGill University. It was my fortune to work with Professor Paul Kry and Professor Jean-Christophe Nave on numerical methods for physics-based fluid simulation during my undergraduate studies.
My research interests lie in computer graphics, where I am eager to integrate learning and neural technologies to explore more topics, particularly around physics-based animation, visual scene understanding, and computational design.[CV]
Publications
Fluid Simulation on Neural Flow Maps
ACM Transactions on Graphics (SIGGRAPH Asia 2023)
Best Paper Award
Yitong Deng, Hong-Xing Yu, Diyang Zhang, Jiajun Wu, and Bo Zhu
[Paper] [Video] [Project Page]
ACM Transactions on Graphics (SIGGRAPH Asia 2023)
Best Paper Award
Yitong Deng, Hong-Xing Yu, Diyang Zhang, Jiajun Wu, and Bo Zhu
[Paper] [Video] [Project Page]
GameDev Concepts
TurboForge
An Immersive Car Crafting Simulator in AR/VR
With Xinyue Liang and Hongxiao Zheng
Made with Unity3D URP × Meta XR SDK × XR Interaction Toolkit
[Project Page]
An Immersive Car Crafting Simulator in AR/VR
With Xinyue Liang and Hongxiao Zheng
Made with Unity3D URP × Meta XR SDK × XR Interaction Toolkit
[Project Page]
Walk Your Cat!
A Mixed Reality Concept with Laser Pointer and a Cute Cat
With Nate Gordon (Designer)
Made with Unity3D URP × XR Interaction Toolkit
[Project Page]
A Mixed Reality Concept with Laser Pointer and a Cute Cat
With Nate Gordon (Designer)
Made with Unity3D URP × XR Interaction Toolkit
[Project Page]
Octosquishy
A Unity3D Side-Scrolling TPS Game Project
Independent Work
Made with Unity3D URP
[Project Page]
A Unity3D Side-Scrolling TPS Game Project
Independent Work
Made with Unity3D URP
[Project Page]